Lofty Prototype 1 - Frame + Skin
The addition of the fabric was a bit of a shock at first. The material itself came from a fairly standard local supplier, chosen because it was deemed stretchy enough, but also because it had a warm white colour that differed from the other options, which were much more blue-white.
The shock came from its interaction with light, specifically direct sunlight. In this case, it was an area of the factory that, due to its orientation, size, and the type of frosted glass used, produces surprisingly good photographs.
Once the material was loosely stretched over the frame with a light source inside, it began to give up some of its opacity and shift toward a subtle transparency. Not in a linear fashion, mind you. It seems to be very much dependent on the amount of tension in the fibres and the shapes it’s forced into. Additionally, the way light plays across the warm white exterior is particularly interesting. Together, this creates a mix of shadow cast from within the structure and highlights on the exterior surface. The square protrusions of the inner frame add additional drama. The end result is something even a very skilled CAD sculptor would take a long time to develop on a computer.
There’s an obvious tension between the engineered inner frame, which could be built to exacting tolerances if needed, and the soft outer skin, which is allowed to settle into whatever form it finds. For this first prototype, I’ve simply used bobby pins to wrap it around the frame. This obviously needs to be addressed, but it gives a strong impression of what might be possible.
Two updates feel necessary. The first is revisiting the proportions of the frame, moving toward something more delicate and away from the stoutness of this prototype. The second is producing a more nicely finished outer skin. I have access to an overlocker that should do the job, it’s just a matter of getting the old thing to sew.